Incunabuli
  • Home
  • About
  • Map
  • Playtest
  • Start Here


He lay in a trough of earth. A pale, bruised young man; couched on a bed of dry pine boughs and waxy cones. He had been stripped down to his breeches and undershirt, both wet with maroon stains. In his wan, slack face, one eye, slightly deflated and leaking humors, had been turned askew by an entry wound adjacent its orbit. He was dead.

Around him, beside a high pile of musty soil piled neath the pine canopy, stood three cutters in leathers and brown capes. Two wore downturned expressions. One was teary-eyed, rubbed her red and drippy nose, head bowed. Beside her, a swarthy man clutched a hastella, a wooden charm shaped like a star-headed spear, to his chest. He let the painted beads of its lanyard slip, counted, through clasped, dirty hands as he prayed, cracked lips mouthing whispers.

The third stood with a burning taper in hand, a spade at his feet, behind the mourning two. He was red of hair and bore a look of knitted impatience.

"Petro," he said, addressing the praying man.

Petro shook his head, still mouthing accented rites. Another bead passed under his thumb. Beside him, the sniffly woman shot the redhead a miserable frown.

"Why pray? He was a bloody Firl, like me." *

Petro, finishing the last of his rite, crossed a complicated symbol over his chest, bent to place the hastella upon the dead man's bloody sternum. "But he was human, compadre. Aveth's rites are for all mankind."

Beside him, the woman sniffed, nodded. The redheaded cutter scoffed. "But he wouldn't have cared, 'cause…" He pulled an apologetic grimace. "Well, no offense, but we don't believe in "grace," or whatever you Southerners call it. In a heaven. In the North, we just light 'em on fire and have a laugh over beers at all the shite they did, afterwards."

"No offense taken." The dark fellow turned, smiled at him. "But I do mean for all of mankind. Meaning a funeral is for the living, as much as the dead. To instill grace in us."

"Fair enough."

Petro nodded, turned to the corpse. "Step up, then, Calumn. We will say words in remembrance, before sending him away."

Calumn shrugged. He joined them, taper smoking, stood beside Petro. For a moment, they simply stood. A chill, dry breeze rattled the pines, shook a rain of brown needles from on high. They scattered over the pale man, lodged around the holy charm on his dark-stained chest.

"Avetha," began Petro. "We commend to you this soul. Not because he knew you, but because he was a companion along our violent way. We will remember him for his skill and his selflessness. Deliver him unto grace, that he may know gentler times." He produced a pouch, took a pinch of grey salt from within, and tossed it on the dead man. Grains stuck to the wreck of his eye. Petro passed the pouch the the woman.

"Goodbye, friend," she said, in broken Firlish. "Go well. We will join you in the end," she said, sniffing. Salt glittered as it fell. She passed away the pouch.

Callumn took it, hesitantly. "Ay…" Petro nodded at him. 

"Okay," said Callumn, straightening. He took a pinch of salt, looked at the corpse. "Sorry you're dead, mate. Shit luck you got shot in the eye." He frowned. "You were a bit of an ass; never let me take point. And you hogged too much porridge. Also, I took your boots, hope you don't mind." At that, the Southerners looked at him, blankly.

"Uh," said the redhead. He scratched behind an ear. "But you were a good cutter, overall, 'n you taught me to whistle. And you saved us from that troll." He nodded. "There really ain't many with courage like you." At that, he let the pinch of salt scatter, looked to Petro.

"Now, it is time," said the Southerner.

Callumn knelt, touched his taper to the bed of pine leavings. It flared fast, ate up needles and cones with snapping, waxy intensity. Flame licked around the dead man's limbs. The cutters watched, squinting for smoke, until the blaze thickened. They turned, capes flapping in the ashen wind.

As they did, Callumn spoke. "A right shame." He looked ahead.

"I hope we'll ever earn the fortune to meet another like him."


Obsequies

Venturing is a dangerous job. People die. 

A venturesome cutter will likely witness the demise of many comrades over the course of their career. That is, if the selfsame cutter does not themselves meet a horrid end.

By and by, they will grow familiar with the meager comfort of sparse funerals, with obsequies held for friends and new companions alike. The best end for which a cutter can hope is to rest upon a hasty pyre built by friends, or for repose within the cherry heart of a venturing town crematory. For their ash and bits of bone to be left in a quiet wood or scattered in some pumpkin patch. An end with little sentiment, for the threat of latent plague leaves no certain time to mourn the corporeal leavings of the dead. ** A civilized, sanitary end to a brutal and dirty life; one which otherwise leaves its fallen as grim, deadly reminders. As wrecks face down in duckweed ditches, bloating in raven-picked sun, or left, abandoned on the cold, stained stone of a dungeon hall.

Indeed, these small favors to the dead are the performed not for the dead, but for the living; for few horrors unhinge mind and morale so effectively as the thought of one's companion abandoned in a black forest, or sprawled in chilly tomb corridor; a horrid lump from which to avert the eyes on every passing delve in search of gold. No sane Littoran*** will find heart venturing in a locale already littered with the abandoned husks of those who came before, especially if they fear the added danger of gruesome plague within those selfsame corpses.

Thus, cutters, regardless of faith or superstition, prefer to hold proper obsequies for the casualties of their violent trade, for there is no fortune in forsaking the dead. Indeed, many believe it especially fortuitous. They believe that a proper and safe disposal of former comrades bodes good fortune in the hire and befriending of those to come. Such is the queer mindset of hardened cutters, of jaded venturers who have seen come and miserably go no end of briefly-held brothers and sisters in arms and woeful ambition.

The following is a mechanism from the Incunabuli Playtest:

If in the event a player character dies, the obsequies, or lack thereof, undertaken for their corpse by surviving party members may provide bonus starting XP for the creation of the character replacing them:
  • Cremate or salt and bury the corpse: (Requires 8 hours. +30XP)
  • Perform Avethan funeral rites. (Requires 1 faith point. +20XP if new character has faith.)
  • Imbibe in remembrance. (Requires alcohol. +1XP per drink consumed by party)
  • Bury the corpse without salt. (Requires 8 hours. +20 XP, +2 next Nightmares roll)
  • Dig a shallow grave or burial at sea: (Requires 2 hours. +10XP, +2 next Nightmares roll)
  • Prepare and abandon the corpse. (+2 to next Nightmares roll)
  • Abandon the corpse. (+3 to next Nightmares roll)
Any of the above obsequies which involve grey salt require a half golden pound of grisodate in order to perform.

A character with skill in Obsequies or Gravedigging increases the bonus XP provided by any of the above by 5XP per level.


Author's Note

Another XP bribery mechanic from the playtest. Check it out here.

The bonus XP values will need to be tweaked depending on your system. The playtest assumes a lot of value per point, so 20 is a nice present. For D&D 5e, it really only works if you force your poor players to start at level 1. I might suggest giving them inspiration, instead. 

As always, Incunabuli is made possible by Jacob Kent and fellow Patrons. To join them and read exclusive articles, resources, and adventure notes from the author, support Incunabuli on Patreon.

Footnotes

* The Firlish are notably atheist. They assign little value to Aveth or any faith.
** Despite danger, many Avethans request they be buried, rather than cremated. Their faith's regard for human sanctity frowns upon burning the human form.
*** "Littoran" refers to any inhabitant of the Coast, the world of Incunabuli.
0
Share

Boots splashed and sucked through mud and bracky water. Three cutters picked through a morass, wound about tufts of swamp grass and bubbling pools scummed with algae. A yellow sky hung close overhead, bore scant light on backs bowed under backpacks strapped with blades and ammunition.

Someone sniffed. "Eugh. What's that smell?" said the middle. He pulled a grimace over blocky teeth. "Sievart, are you farting at me?"

Ahead, Sievart turned. She looked offended. "Shove off, Porkins. It's from the swamp."


"So the swamp is farting at me," said Porkins, stepping onto and over a mound of wet grass.

Sievart rolled her eyes. "There's dead things under the swamp. They ferment and make gas."

"Should we really be breathing dead things?" said the rear cutter, nasally. He held his nose with gloved thumb and forefinger.


"Methane's nontoxic, and there's not enough to asphyxiate us," said Sievart.

"Asphyxi-what?"

The lead cutter rolled her eyes. "Think about it like this. It's in pockets, and there's plenty of oxygen in between those pockets." 

"Thank you, Doctor Darling," singsonged Porkins, mockingly. He drew a pack of cigarettes from his coat, tapped one out, attempted to strike a rope lighter for it.

"Just wish," said the third, taking a pause to breath. "We could detect the pockets. Go around them, like. Gonna smell like bad eggs by the time we reach the roadhouse." He looked downcast. "The molls are gonna make me wash."

"Heh," mumbled Porkins, cigarette in lip, still trying at his lighter. The cheap flint grated futilely in wet air. "Send them my pity."

Ahead, Sievart frowned as she entered another sulphurous cloud. "I suppose they could be detected." She waved a hand under her nose. "It'd only require–"

At that moment, there was a whump, a fiery burst behind her. The little troupe stopped, turned in startelement to behold their middle member. Porkins stood, dazed, eyebrows quite gone, thoroughly scorched. A cigarette hung, lit, in his mouth. "Bloody oouch." He whimpered.

Sievert sighed, finished speaking:

"That."



"Good morning, Doctor Rammstein," said a woman in blue wool and brass buttons. She offered a suede-gloved hand as the Doctor undertook the threshold.

"Good morning, Sergeant," replied Rammstein, shaking it. He sniffed as he entered, waved away a fluttering cloud of dusty doxbells descended from the lintel. There was a yellow musk of aged cigarettes in the air, about the ceiling.

"And good morning to you, Master Linpell. Deepest, ah, condolences." He nodded to a teary-eyed young man who sat on a chest across the oak-paneled parlor, removed a battered black hat, held it respectfully over a pin on his coat which read Blystle County Coroners Office. The man sniffled, smiled sadly in greeting. 

"I hope you've brought arms, Doctor," addressed the Sergeant, also waving away doxbells. She nodded to the clanking, sloshing bag the Coroner carried under one arm. 

Rammstein frowned. "I wasn't told the honored departed had been, ah, that way for any length of time, Perkins. Was I misinformed?"

"No, you see, there's–"


At that moment, there was a terrific crash elsewhere in the house. There followed an undulating tumble, as of falling books. Something shattered. Linpell jumped, sobbed suddenly.

"Oh dear," said Rammstein, blinking up at the yellowed paint of the ceiling. It had cracked, shed dust and further minute, drifting doxbells.

"A rather bad bunch of topples about," finished the Sergeant. "The old man was a copious smoker of pepperelle."

Rammstein sniffed, frowned at the deeply sour, ashen odor of cigarettes. "I might have, ah, suspected."

Sergeant Perkins leaned close, and, glancing to the weepy Linpell, whispered behind a hand. "They did him in, see?"

"Did him in?" said Rammstein, turning, incredulous, at full volume. Linpell sobbed, buried his face in a handkerchief.

"Shh."

"Ah. Sorry." He, too, whispered. "What did it, ah, do? Push a lamp on him?"

"You'll see," she turned to a short hallway. Its arched ceiling swarmed with little black puffs: swarming doxbells. "Do follow."

On her way out, she turned to Linpell, who had started to rise, said sweetly: "Do stay here, young Master. You've had enough of a shock for one day."

"I've my service pistol, if need be," said the Sergeant. "We should be fine, if it shows up."

"I did bring my, ah, aspergillum,"* frowned Rammstein, following. Ahead, the Sergeant opened a door, passed through. The Coroner took the knob, said as he entered: "But what topple's so bad you need a gun t–" 

He quieted abruptly. They had entered a library, lit by tall, leaded windows clouded by yellow stain. In the room's middle, near a desk covered in books and ashtrays, was an immense hickory bookshelf knocked on its front. Rammstein had shut up, for neath it, surrounded by fallen books, emerged a pair of veiny feet clad in slippers.

"Ah."

"That bad," said the Sergeant, nodding to the feet.

Rammstein approached the corpse, frowned at the pool of dried blood midst the crumpled books. "I've heard a toke is bad for the lungs, but not, ah, for your everything," he joked, kneeling. "Eh, Sergeant?"

The Sergeant didn't respond.

"Perkins?" Rammstein stood, jumped. Something like a spindly bear made of toenail clippings and cat hair had sped, quite large, behind a nearby shelf. Its footfalls pattered like a dog's on hard tile.

There was a creak behind him. "Perkins?"

The Coroner turned just in time to see a toppled bookcase descend atop him.  

Pepperelle

From the volcanic slopes of Illa Sicáda hails an herb of some concern: Pepperelle. A plant, comprised of scentful and leathery stands of wide leaves that some centuries ago turned the collected heads of civilization.

Near the turn of the Fourth Millennium, explorer Lastimo Corero Enscenza Nicocera,
‡ on a voyage to prospect exploitable resources mongst the Trackless Isles, first encountered on rainy Sicáda that curious weed. His published journal recounts how the native folk of that island, who wore stone for their clothing, habitually put to their lips and inhaled the smoke of a particular herb burned in stemmed, granite bowls and seashells. Nicocera's men, fond of cultural exchange with the hospitable Sicádeens, quickly adopted the habit, found the peppery smoke apt to brighten the mind and temper the nerves. They enjoyed it immensely, returned several specimens of the plant, which they dubbed pimienterello, for its pepper flavor, to their sunny homeland.

Typical of Alagóran expeditionary ventures, later visits to Sicáda were less cordial. Pimienterello had proven extremely popular on the Coast, where folk
smoked it through wooden pipes and tubes rolled of whole leaves. ** The island was quickly annexed, the islanders abused, plagued by diseases carried by the later wave of Alagórans, and forced to flee on stone canoes to lands deeper in the Isles.  

Sicáda became the first of many islands to host sprawling plantations; to host rich and unstable cultivator-republics devoted to the growing and selling of what would later be known Coastwide as pepperelle. † On these plantations, the herb is brought up on balmy hillside trellises, air-cured, and fired over smoldering fires of hickory, sage, balsam, and savory ash. It is exported as sheets and grains for the manufacture of cigarettes and for pipe smoking.

In modern times, the smoking of pepperelle is enjoyed throughout the Coast. In the South, where the herb was first popularized, cigarettes rolled from paper and leaf are overwhelmingly the favored means of pepperelle consumption. 
†† In the North, long-stemmed pipes are equally popular. They are enjoyed by all sorts, even mice. In the wilderness, pepperelle is obtained and smoked however possible, to provide some comfort to offset the oppression of the horrible wilds.

When smoked, pepperelle acts as a warming stimulant. Its smoke indeed carries a peppery flavor. Habitually smoking it eventually stains one's teeth, and surrounding walls, an opalescent yellow, and also leads to a nagging, intense dependence.


Of all the sorts of folk fond of pepperelle, it is perhaps the venturesome cutter who finds it has most use. In addition to adding small, civilized comfort to the awful climes in which cutters typically operate, the herb finds a host of uncommon uses:

  • As medicine. Cutters, when poisoned or riddled by gut worms, will chew and consume a cigarette or a tea of pepperelle. Usually, the result is emesis. Those who can keep their dry, nicotine-seeping meal down experience a similar, intestinal result shortly after. For severe stings, some cutters will apply a poultice of pipe pepperelle and grey salt to aid in healing and ease irritation. Whether this words, only they can say.
  • As a survival tool. Cigarettes make acceptable, if expensive firestarters, in a pinch. Steeped pepperelle "tea," or, more unpleasantly, chewed leaves, are also smeared on the skin to repel mosquitoes. They are also used, though grudgingly, to detect flammable surfaces and atmospheres.
  • As a ward against the Other. Pepperelle is toxic to älves, and älves tend not to know this. Stories abound of clever humans who, in order to banish a pesky älf, beguile it into taking a draw from their pipe. Again, an älf probably wouldn't know or care about this, and would rather steal your snuffbox for a laugh. For Othersome creatures of a warier sort, such as spriggans, pepperelle smoke serves as a repellent. It may also draw their ire.
  • As currency. Where language or availability of neutral currency may fail, there usually exist cigarettes. Soldiers and cutters alike are apt to trade smokes, especially those of foreign make, for value.
For most, pepperelle dependence is usually a nonissue, so long as the smoker can afford the mildly steep price of more leaf. And, of course, so long as they don't mind being surrounded by a cloud of pesky doxbells.

Doxbells

Doxbells, known as "dustbunnies" to children, are a species of dusty, grey, moth-like pest. They lay their eggs within the thick veins of pepperelle leaves. Said eggs hatch when lit on fire, as both doxbells and pepperelle are native to the excitingly-volcanic slopes of Sicáda.

Smokers of pepperelle tend to amass a cloud of juvenile, flying doxbells about their clothes, home, and person. They fly about on minute wings, eating dust and mould, gradually growing in size. Eventually, they become marble-sized motes of dirt, lint, toenail clippings, and other such detritus before being swatted and slain. Harmless, if annoying.

Doxbells, though they rarely survive to grow large, become quite a nuisance when fully grown, for adults of the species are possessed of hands and enjoy tipping things over. At this stage of growth, they are called topples, and they are a nuisance indeed. 

Topples bring woe to civilization. Namely, a penchant for tipping over lamps, salt shakers, and vases. At exceptionally large sizes, they are deeply malicious. They may seek out opportunities to drop items accurately on people, or even sneak up on and topple people. 
Additionally, faced with a lack of living pepperelle plants in which to lay their eggs, topples are prone to deposit their ovums in utterly annoying places; such as peoples' ears.

Though doxbells and topples are regarded as a necessary evil of civilized life, some find they are a sign of something more worrisome. Some philosophical minds of the Coast view doxbells as an anthropogenic form of entropy; as a self-induced destruction of society by way of its own vices. Such are the same philosophers who promote älf diplomacy, frown upon overuse of grisodate salt, hate laudanum, claim smoking promotes plague,††† and sneer at any other substance they view as destructive to the good biological and social constitution of Humanity.

Of course, no one much listens to them. No one stops smoking, either, so doxbells keep maturing into topples, and topples keep tipping over peoples' grandmothers.

The world goes on, minus a few lamps, and it likely will continue so. So long, that is, as it has enough pepperelle.



Author's Note

This is a rewrite and expansion on a previous piece, which is now depreciated.

Since I published this, a few have asked whether pepperelle is tobacco or another herb of note. It is tobacco.

I've also been asked how I handle topples in gameplay. They are quite functionally a reskin of what most might call gremlins.
As always, Incunabuli is made possible by Jacob Kent and fellow Patrons. To join them and read exclusive articles, support Incunabuli on Patreon.

Footnotes

* Coroners carry a variety of holey cudgel known as aspergillums. These weapons, inspired by similar holy water dispensers innovated by the Avethan church, are capable of breaking bones and seeding wounds with purifying grisodate salt simultaneously. The are among the most effective weapons for killing grues.
** These would later become the first cigars.
*** They have sworn vengeance.

† The word 'pepperelle' was dubbed by some unknown Firlish importer centuries ago. Its Emperoussin phonetics are in complete alignment with the Firls' obsession with that language as the mark of class and sophistication.
†† The cigarette rolling engine, invented 150 years ago, massively lowered the price of available cigarette brands, spiking their popularity commensurately. Before its arrival, hand rolled cigarillos were for the rich, and most smoked pipes.
††† Indeed, after a selection of studies struck pepperelle cigarettes with a stern affirmation of their sporogenic effect, pepperelle companies were thrown into quite a panic. Due to their extremely successful counter-advertising campaigns, the most enduring effect of said studies exists as a mere monicker: "Coffin's nails;" assigned to cigarettes in reference to the nails driven through corpses in an effort to prevent their rising as grues. Cutters, fond of a bit of black humor, love this term especially.

‡ It is for him the word "nicotine" was formed.
0
Share
Newer Posts Older Posts Home

Support Incunabuli

Become a Patron!

Popular

  • Where Darkness Has Lease
    S hawn licked a handful of gravel, spat. He held a lantern to the grit. "Marble and mold" he said, licking his palette. "...
  • A First Impression
    Jalisco tugged his sleeves. His cufflinks flashed in the setting sun. Chamber music lilted neath the vaulted pergola, and the scent of wine...
  • Adventure Capital
    A cigarette wobbled under the clerk's scrubby mustache. "Next," he said, voice level, bored. A young woman stumble...
  • Gold Fever
    A coin clattered on the polished bar top.  A stool scraped. A pair of bandaged palms clasped beside. "What's this?" said t...

All Posts

  • ►  2020 (8)
    • ►  November (1)
    • ►  October (2)
    • ►  March (2)
    • ►  February (2)
    • ►  January (1)
  • ▼  2019 (19)
    • ►  December (1)
    • ►  November (1)
    • ►  September (1)
    • ►  August (2)
    • ►  July (2)
    • ▼  June (2)
      • Salt, Ash, and Bone
      • Doxbells, Cigarettes, and Entropy
    • ►  May (2)
    • ►  April (2)
    • ►  March (2)
    • ►  February (2)
    • ►  January (2)
  • ►  2018 (25)
    • ►  December (2)
    • ►  November (2)
    • ►  October (2)
    • ►  September (2)
    • ►  August (2)
    • ►  July (2)
    • ►  June (2)
    • ►  May (2)
    • ►  April (2)
    • ►  March (2)
    • ►  February (2)
    • ►  January (3)
  • ►  2017 (18)
    • ►  December (3)
    • ►  November (2)
    • ►  October (2)
    • ►  September (1)
    • ►  August (2)
    • ►  July (5)
    • ►  March (2)
    • ►  February (1)

Become Subscribed

Recommended Reading

  • Coins and Scrolls
    OSR: The Monster Overhaul Update - 85% Done - The *Monster Overhaul* has reached another milestone. 17/20 chapters are complete and 10/20 chapters have art completed or in progress. Iguanamouth What i...
    10 hours ago
  • BASTIONLAND
    Project 10 - Commanders - This part of *Project 10* has been tricky to get right. Originally, I gave Commanders all sorts of wacky abilities to represent the armies they were lead...
    1 week ago
  • My Terrible Sorcery Is Without Equal In The West
    REVIEW - On Downtime & Demesnes: just what I needed - I bought quite a few LARGE gaming books in the last year or so, but they take some time to read thoroughly. When this landed on my desk, it immediately mov...
    1 week ago
  • Throne of Salt
    The Lady of Fangs - Mon A wild spirit of the rocky coastal forests, in whose honor ancient peoples raised menhirs and stone altars. She is a demanding spirit, but her dema...
    2 weeks ago
  • Monsters and Manuals
    The Reasonable DM - The English common law relies to a surprisingly large extent on a single magical word: "reasonableness". It appears everywhere. Businesses must make "rea...
    2 weeks ago
  • Cavegirl's Game Stuff
    In Love And War (part 2 - characters) - (Part 1 here) So how to make a character for the game? First step is to pick your Classification. Your Classification is at the heart of your character:...
    4 weeks ago
  • Goblin Punch
    Myconids - Psychology Humans are very contemptuous of orcs. They are brutes, never shying away from any cruelty. And they are warmongers, always divided against ea...
    1 month ago
  • Fists of Cinder and Stone
    Review: Beyond the Wall - I recently re-discovered this lovely post about the 1937 Hobbit book as a RPG setting, luckily for us the author has continued to write about this Wilder...
    1 month ago
  • Was It Likely?
    Your System Isn't the Game, It's Just Another Player - Art By Philippe Druillet Same old same old; still having a horribly difficult time getting through life, (physical illness, mental illness, just have to s...
    2 months ago
  • Journey Into the Weird
    Legends of the Five Ring Beginner Box Remix - In two days I will run my first game of Legends of the Five Rings rpg, using the beginner box. The adventure within is your standard introductory adventu...
    4 months ago
  • Ankleshot Woes
    Oracular Stats - So I stumbled down a rabbit hole the other day ended up on an old reddit post that got me thinking about solo oracles, such as the commonly used "yes/no/...
    5 months ago
  • ANXIETY WIZARD
    Half-Organized Thoughts About Monsters - When I think of a Monster it's all images and impressions at first, then it eventually settles into something like this, a loose sort of novelistic encyclo...
    10 months ago
  • Ten Foot Polemic
    Flashpoints - PCs in Mass Combat - Secret Jackalope is like Secret Santicorn but for Easter! Which I clearly missed, but I did it in the end! So here is my somewhat belated Jackalope gift for ...
    11 months ago
  • Meandering Banter
    Welcome! - Welcome to Meandering Banter! ALLERGY ADVICE: Contains GLOG classes, OSR rambling, bizarre heartbreakers, traces of discourse and has been manufactured in ...
    1 year ago
  • Sword of Mass Destruction
    A concept for skills - So I run a heavily disfigured version of the GLOG. Running the GLOG is cool because it's simple and versatile. But skills are not great in the GLOG. In th...
    1 year ago
  • Occultesque
    One Hundred Thieves' Tools - "He dropped into the garden noiselessly, and I watched from my tower window with rapt curiosity. The thief approached a guard and quietly dragged him off i...
    1 year ago
  • Rotten Pulp
    New website! - Hey everyone! I have a new website here: I'm starting it off by announcing a new megagame I'm psyched about called We Are Not Alone. There's a lot more p...
    1 year ago
Copyright © 2020 Incunabuli. Licensed under Creative Commons BY-NC-SA 4.0