Mice
From the palazzo’s high windows, a grey woman watched the glittering azure bay. There, hundreds of fat, laden carracks sat at harbor, trapped by a line of ironclads that gripped the circular inlet’s narrow neck, patrolling. Specks of folk milled about the port city’s boardwalks, watching the stagnant blockade. She sighed, nose flaring.
A teak door clicked open. Round the frame stepped a pageboy accoutered in cherry red. “Pardon me, Señora Capard, the Treasury delegates from Lothrheim have arrived.” Capard turned to blink tiredly at the page.
“Send them in, Juan,” she said. The boy scurried away.
Capard glanced to a low table in the room’s center. A single, short chair accompanied it. A trio of small, red cushions occupied its surface. A bowl of whole, bitter walnuts and a stack of tiny plates sat beside. She turned the chair to face the bay, stood with a hand on its purple-upholstered back.
A click as the door opened again. Holding it, the page straightened and cleared his throat.
“Presenting the delegation from Lothrheim: Chancellor Llewellyn Spitze and staff.”
Round the door frame hopped three well-dressed mice. Spitze, a brown fellow in a houndstooth waistcoat, led the party. He wore a handsome black ribbon midway down his prehensile tail. The others wore neutral, dark grey suits. The delegates’ bounding gaits pattered softly on the warm tile of the room.
Approaching Capard, Spitze rose from all fours, straitened to the height of the woman’s knee. He offered a paw. Capard grasped the furry limb, bending low. “Buongiorno, Chancellor,” she said.
Spitze’s pink nose twitched. His pink, veined discs of ears perked up. “A pleasure to meet with you, Bella. I wish it could be in better times,” he said in a high, quiet tone.
“Indeed,” grimaced Capard. Her expression shifted grimly. “Please, friend, have a seat. Your road was long.”
Spitze leapt nimbly atop the low table. He settled upon a cushion, tugged his waistcoat straight. His retinue followed. Their foot-long whiskers twitched under impassive, wine colored eyes. Spitze plucked a walnut from the bowl and turned it in his paws.
“I suppose you’d like to discuss the blockade,” he said.
“Unfortunately, yes.”
“If you’ve called me here to mull the same, moot concept, I’m sorry to have wasted time, Bella. Your Prince understands why the War Ministry won’t retract the warships,” said Spitze. Gripping the walnut with both paws, he cracked it with long, ivory incisors.
“Indeed, and they maintain their state of siege only by the efforts of the Shipwright’s Treasury,” said Capard.
Spitze frowned at her, nose twitching. He busily deconstructed half the walnut. Shards of woody shell fell from his downy lips. He swallowed, head bobbing. “Quite,” he squeaked.
“You, my dear Llewellyn, hold executive control of that treasury. You hold it for a reason.”
“I’ve not forgotten my office.”
“Might we speak privately?” said Capard.
Spitze’s whiskers twitched. He raised a pink paw, waved his mice away. They hopped from the table, discreetly skittered out. The red-eyed mouse gazed at Capard, eyelids twitching. “You are behaving oddly,” he said.
“Do you recall our days at the Accademia together, Llewellyn?” said Capard, leaning forward.
“Of course.”
“You aspired then to the office you now occupy. You spoke of it often, of the reach it afforded you. You remember why?”
“Yes,” said the mouse, softly.
“You’ve had success with the work? You’ve been out of contact.”
Spitze shifted. “Some small progress. What are you driving at?”
Capard smiled, tugged a small yellow fold from her jacket. “My own progress has been substantial,” she said, proffered the item to Spitze. Delicately, the mouse took it, unfolding it. “Just a phototype” said Capard. “The genuine article is in my safe.”
A moment passed as Spitze examined the photo. His soft sides began to quiver under his houndstooth jacket. Fast breaths whispered through his long, furry nose. “I see,” he squeaked. Carefully, he folded the photo, held it in both paws close to his round body, as if reluctant to release it. He met Capard’s eyes. “I understand your intent.”
“Now, I wouldn’t deign suggest your favors may be bought.” She smiled. “This is, however, priceless.”
Spitze quivered, whiskers ablur. “Damn you, Bella.”
“Keep it. I would love to show you the artifact itself, in a happier time,” smiled Capard.
The mouse looked to the paper in his paws, then to the floor. Some silent seconds passed, filled only with the distant murmur of the port, the caw of seabirds, and the nervous flicker of Spitze’s breath.
“There are three Treasury engineers on every craft, down there. All mice. Loyal mice. Loyal to me,” said Spitze, haltingly. He did not meet Capard’s eyes. “Depending on their actions, or inaction, the blockade could end within a fortnight,” he said, more quietly.
“Thank you.”
“If I am found out, this will cost me my job,” said the mouse, standing from his cushion. “And earn me a charge of treason.” With shaking paws, he tucked the old, yellowed paper into his jacket. “I shall depart at once.” He dropped to the tile.
Before he reached the teak door, Capard rose, spoke.
“Llewellyn,” she said, softly. “There is a place for all of us. Far away from all of this, when it’s all over.”
Spitze turned, fixed her with wet eyes. “Thank you, Bella.” He nodded, and disappeared round the door.

Mice
Some nine hundred years past, in the chill of autumn, the first mice emerged from beneath the roots of elms. * They were mild, small creatures, possessed of nimble paws and a gentle language. From where they came, no one knew, and the mice couldn’t (or wouldn’t) tell. Within a century, they had integrated with society. Nowadays, you couldn’t guess they hadn’t been here all along.
In an average day about town, you will see many mice. Your neighbor is a mouse; he grows fine begonias. Your cobbler is a mouse; her many children shine the shoes. You buy newspapers from a mouse in a beret for tuppence. Your town’s mayor is a mouse; his family has run the local flour mill for generations.
The fact that mice are small and furry is not at all an issue. They wear clothes like everyone else. They are quite clean, never lick themselves in public. They take up so very little space, rarely get underfoot. Reminding yourself that mice are furry and knee-high is actually rather unnerving, so unnoticed does it go. **
Mice are easily forgiven their few peculiarities. Their expressions and kinesics are different from those of humans, but easily learned. Their quick mode of hopping about is somewhat animal in nature, but forgettable, as mice stand when they speak. Their tendency to drink very little (mice mostly subsist on the liquid in plant matter) is odd, but excusable, as they rarely take too much wine.
You may never adequately appreciate the scale of mousy integration. Of course you wouldn’t: The true extent of it is underfoot, or overhead, or simply too small for you to access. Mouse-only construction fits in, literally, because it fits where you cannot go. A crawlspace is an entire floor, to mice, and an attic is a penthouse. Mouse realty firms eagerly buy up these minutiae in new constructions, and mouse carpenters readily include it in the designs. Look for the little round doors. The mouseholes. They are everywhere, once you look; at every height and angle, in the spare places where humans do not look (or complain.) This skill in making their own spaces, at fitting in, is perhaps mousekind’s greatest asset. One that has protected them from the gripes and intolerances of your much larger race.
Mice are such natural members of society that you would rarely wonder where they came from, in the first place. It’s a trail of thought that leads you to a rather odd place: From what world under the elms did they crawl from, and why?
No one seems to know, and none will thank you for asking, save the Elms.
The Elms
In recent decades, an interest in mousekind’s origins has burgeoned in the intelligentsia of the Coast. An interest grown into a cryptic sodality known as the Elms.
It is an organization known by few; mistakable as a harmless, juvenile secret fraternity. The Elms and its members originate from a particularly astute class of metahistorians, mostly mice, graduated from the prestigious Mapolitan Accademia di Lanqua. They are quite serious in their goals: In their youth, they pledged to illuminate the emergence of mice in Littoran history; to determine why mice entered the Coast, from where, and to reacquire knowledge of the lost tongue of ancient mice.
The young Elms, already a privileged lot, pledged to attain high status in scholarship and politics. To acquire monies and connections meant to further their private archeological aims. Since then, they have largely succeeded. Though some have lost the faith, a core of devoted Elms have amassed sufficient power and further devotees to rival the efforts of the Coast’s banks, and have with them harvested a trove of feudal-era artifacts, each a tantalizing stepstone.
The Elms grow near their final goal. Their movements grow more pointed. They raid 26th-century tombs with confidence and accuracy, employing skilled cutters loyal to their aims and ample coffers. They study ancient elm groves deep on the wild edge of civilization, reading and recording every aartimetric murmur of the great arbors’ twisted roots. † They speak hesitant phrases in fragments of tittering, squeaking Ancient Mouse. They begin to act with usurpatory recklessness, redirecting funds, abandoning government posts, and transparently sabotaging Coastal politics to twist outcomes in their favor. Their impatient eagerness belies their proximity to their mission’s final goal; their certainty that at its end they will have discovered another world.
Many are overcome with the possibility: Another world, the lost world of mice. Clearly suitable for life, since mice were, at their first emergence, so well-suited for the Coast. An entire new realm of resources, perhaps untapped. Either unpopulated and ripe for expansion, or inhabited by a civilization of lost mouse brethren overflowing with lost culture. A world, moreover, unlike the Coast: One not broken; where perhaps mice and humankind both could flee should their ramshackle world be devoured by extraworldly neighbors.
In the rush of discovery few stop to doubt, to wonder why the first mice emerged from beneath the roots of elms. To suppose that perhaps they were evacuees. A small and pleasant race, desperate for safe inclusion, fled from a bleak and carnivorous world.
Note
Mice were originally a fairytale replacement for halflings.
If you wish to implement mice in your game, simply use halfling statistics. If you’re like me, you’ll include modifiers for diminutive size. Mice are now fully featured in the Incunabuli RPG system.
The bit about the Elms was strongly reworked years following the original publish date.
There’s a table for suggested mouse surnames in this article.