Incunabuli - About


Incunabuli is a resource for tabletop role-playing games. Use this site as you would a campaign setting handbook. Treat it as a source of ideas to supplement your own games or as a reference document for a campaign in the Incunabuli setting: The fairytale land of the Coast.

Twitter was and remains Incunabuli's original home. Follow @Incunabuli for a steady stream of microfiction from the Coast.

Incunabuli content is written by Benton Molina, a game design student from the Midwest. It's playtested and influenced by friends and fellow students, who have graciously suffered many a rampant whim of narrative design.

Incunabuli is made possible by the generous readers who support it on Patreon. Their support is supremely meaningful.

What RPG System is Incunabuli For?

Though Incunabuli is written for no particular system, it is best used with a few classic games:
  • RuneQuest 6th Edition
  • AD&D 2nd Edition (sans race restrictions)
  • Most low-power old-school retroclones
Benton has run the Coast with both systems, usually without their attached magic systems.* 

A system specific to Incunabuli is also in the works. It is an eventual goal of this site.

What sort of fantasy setting is the Coast?

The Coast is a tiny, dark world, damaged and frayed by an ancient event.

What happened during this event is troublesome to explain.** Imagine taking a paper map of Europe and placing it over several other, smaller maps, each of which is a separate, slightly altered version of the map on top. These maps are parallel versions of the original, extant in separate realities. Inaccessible. Now, imagine lighting the edges of the top map on fire.

It begins to shrink and curl, eventually reduced to only a single coastline (say, Norway to Spain) before extinguishing. The maps underneath catch fire in different spots, opening holes into the slightly different maps beneath them. Now, if we extinguish this mess and view it from above, we still see Europe. However, it's a patched-together, holey Europe made of separate, slightly different realities.

This is what happened to the Coast. A long time ago, something happened which burned the world down to just a single coastline. Now, it floats between worlds, awash with the influence of adjacent, alien worlds.

Of course, few Coastal people know this. They just know the forest is full of ælves who desire to steal their children and their cobbler is small and covered in hair.

The Coast is an anthropocentric setting filled with horror overtones. It's defined by humanity's struggle to survive against the encroaching unnatural.

Technology and Magic

The Coast's technology is on par with 17th century Europe, with a few alterations. Due to metallurgical peculiarities, gunpowder is rare. As is natural gas. Instead, the people of the Coast rely on a combination of advanced clockwork and whale oil. The streets of cities are lit by immense networks of oil-fueled streetlamps. People kill each other with powerful torsion-based launchers known an gunsprings.

On the Coast, a magician might well be called a scientist, as the power of so-called "magic" is in fact a biomechanical product. Ancient tomes of lore teach magicians to swap the bones of their hands for magic knucklebones, and to command great energies using the potency of mechanism and chemistry.

You know the art style of Dishonored? Picture that. 

Posting Schedule

Incunabuli updates as its author creates new content, generally biweekly. The Twitter page @Incunabuli updates with microfiction on a daily basis. Full sandbox scenarios and adventure modules may be released as they are created. For expedient updates and more delicious content, support us on Patreon.


* If you're worried about lack of magic, know that a custom system of magic is also in the works.
** What this event was is unclear. Most people don't even know about it. Make it up.