A First Impression

Posted 26 Nov 20
updated 14 Nov 25

Jalis­co tugged his sleeves. His cuf­flinks flashed in the set­ting sun. He stood under a vault­ed per­go­la. Wine, cut cypress, and cham­ber music per­vad­ed the place. Jalis­co sniffed. He shrugged.

“Stop shrug­ging,” said the man beside him. A weasel­ly fel­low, but far more com­fort­able in the evening’s stiff uni­form than Jalis­co. He smiled mean­ly. A gold­en stud flick­ered on his lip. “If you’d only look a lit­tle more at ease, you’d almost fit in.”

“This jack­et is tight.”

“That’s because it fits.”

“Next time we do this, you don’t get to choose my clothes, Jifre.”

Jifre tisked. “Here,” he said. He plucked an effer­ves­cent flute from a pass­ing ser­vice tray. “Hold this. And stop pick­ing at your sleeve.”

Across the per­go­la, a pow­dered pair appeared. A jow­ly woman and a young man, who, by the match­ing cut of his brow­line, was her son. They approached Jalis­co and Jifre, smil­ing.

“Oye, dios mio,” mum­bled Jalis­co, into his wine. “Not her.”

“There you are!” enthused the young man. He ges­tured, palm open. “Moth­er, I’d like you to meet Jalis­co. He’s one of the cut­ters who cleaned out the under­croft for us!”

“Plea­sure,” said the old woman, extend­ing a chif­fon-gloved hand. Jalis­co took it, awk­ward­ly, and, hav­ing smiled hes­i­tant­ly for a moment, as if in pan­icked thought, kissed it.

The old woman gig­gled in delight, clasped her heart. “What a gen­tle­man,” she said. Jalis­co appeared moment­ly shocked. “What a prince,” she con­tin­ued. “Espe­cial­ly com­pared to that swine I met com­ing out of the under­croft. You have cured me of my poor impres­sion of cut­ters.”

“Oye, well,” Jalis­co mum­bled, still smil­ing. Jifre gig­gled wicked­ly, beside.

“Moth­er, Dear,” said the young man, touch­ing her elbow. “This is the man you met yes­ter­day. He had a very impres­sive tro­phy in tow, you’ll remem­ber?”

“But that man was a boor! He was cov­ered in blood, and he stank of offal!” She squint­ed at Jalis­co, who was sweat­ing. “You can’t be!”

Jalis­co bowed, hes­i­tant­ly. “E-encan­ta­da, seño­ra,” he said, glanc­ing at Jifre, who was sti­fling laugh­ter. “Apolo­gies about, uh, yes­ter­day.”

“Such a man­nered young man, after all!” she said. “Well, I am sor­ry I screamed, señor. You clean up well!”

They all laughed. Jalis­co, some­what pan­icked­ly.

“Well, we shall hap­pi­ly await see­ing you at din­ner, my good fel­lows,” said the old wom­an’s son, sti­fling fur­ther mirth. “Has­ta entonces!”

They part­ed. Jifre was still gig­gling. “You fat flirt,” he said, wink­ing at Jalis­co. “Ham­ming it up for the old lady.”

“Oye, what can I say?” said Jalis­co, wip­ing his brow. He downed the glass of bub­bly. “I guess I clean up well.”


The Reaction Roll

The fol­low­ing is a mechan­ic from the Incunab­u­li Playtest:

Intel­li­gent NPCs deter­mine their start­ing dis­po­si­tion toward indi­vid­ual play­er char­ac­ters via a reac­tion roll. The roll is made upon first meet­ing the char­ac­ter, and should be made again after some time has passed or cir­cum­stances have changed.

To make a reac­tion roll, assem­ble all the rel­e­vant reac­tion mod­i­fiers below, and apply them to a roll. 
If the play­er char­ac­ter is:

  • Ragged: -2
  • Bloody -2
  • Filthy/unwashed: -2
  • In filthy, unwashed, or bloody com­pa­ny: -2
  • Unman­nered: -2*
  • Mis­dressed -2*
  • Harm­ful: -2
  • Help­ful: +2
  • Groomed: +1-4*
  • Well-spo­ken: +2*
  • Strange­ly Attrac­tive: +2**
  • Etc.

Com­pare the result of this roll to the table below to get the NPC’s reac­tion:

  • 16+: Affec­tion­ate, accom­mo­dat­ing, benef­i­cent: The NPC will devi­ate notably from their every­day lives in order to help or inter­act with the play­er char­ac­ter. They will accept detri­ment to them­selves in order to do so. 
  • 15-12: Friend­ly, help­ful, amenable. The NPC might offer a favor or their help, even at mild detri­ment to them­selves.
  • 11-8: Pleas­ant, civ­il, coop­er­a­tive. The NPC may help, so long as noth­ing unrea­son­able is asked of them.
  • 7-4: Dis­in­ter­est­ed, uncer­tain, or unhelp­ful. The NPC will do the min­i­mum asked of them, or may polite­ly refuse. They will not per­form any favors or engage for long with­out strong impe­tus.
  • 3-0: Hos­tile, dis­gust­ed, or fright­ened. The NPC will be of no help at all. They will leave as soon as pos­si­ble, or else try and remove the offend­ing play­er char­ac­ter.

If an NPC is harmed or oth­er­wise wronged, they will make a new reac­tion roll, account­ing for new mod­i­fiers, such as Harm­ful, to deter­mine their new demeanor. Sim­i­lar­ly, an NPC will reroll if they have been treat­ed unusu­al­ly well, tak­ing into account any new mod­i­fiers, such as Help­ful.

Like­wise, if an NPC is approached in a dif­fer­ent con­text, or approached by a play­er char­ac­ter whose mod­i­fiers have changed, they will roll again.

Cer­tain NPCs, such as bank clerks or wilder­ness pub­li­cans, will be less both­ered by char­ac­ters in a run-down or hideous state. 

notes

Here’s one of those rather rare arti­cles in which I present an actu­al mechan­ic. This time, the reac­tion roll. Or, at least, my use of it.
If you ask me, the great­est util­i­ty for such a thing lies in its abil­i­ty to cre­ate emer­gent game­play sit­u­a­tions that are sur­pris­ing and enter­tain­ing for both the GM and their play­ers, as well as its abil­i­ty to unbur­den the GM of some deci­sion mak­ing. This can be achieved with the reac­tion roll of old, cer­tain­ly.

How­ev­er, the old table has some issues. Name­ly, its attempt at uni­ver­sal applic­a­bil­i­ty fails: It does not tend to yield believ­able results, not with­out more than a lit­tle inter­pre­ta­tion of said results. This is caused by its attempt to paint a full spec­trum of pos­si­ble behav­ior over a mas­sive range of sub­jects (ani­mals, mon­sters, peo­ple,) many of whom might not befit cer­tain bands of the spec­trum with­out absur­di­ty, or, again, inter­pre­ta­tion. The result of this fail­ure ends up re-bur­den­ing the GM with the deci­sion mak­ing the roll was meant to defer. 

Fur­ther­more, if a reac­tion table is meant for use when play­ers encounter beings whose reac­tions are uncer­tain (or, at least, not auto­mat­i­cal­ly hos­tile,) why not start at a “neu­tral” auto­mat­ic reac­tion, and then play things out based on oth­er fac­tors (the crea­ture’s needs and goals ver­sus the play­ers abil­i­ty to nego­ti­ate, for instance.) Why must things be ran­dom, when a more believ­able out­come might be drawn from fac­tors at hand?

To many, of course, the answer to these issues would be to lean on the beloved tra­di­tion of “rul­ings, not rules,” and over­ride the thing when­ev­er it does­n’t work. That’s fine.

I, how­ev­er, desire rules that are ful­ly inten­tion­al. And some­what fid­dly-er.

So, I use a reac­tion table only in the cir­cum­stance in which I find its emer­gent results most fit­ting: Reac­tions by intel­li­gent NPCs in social encoun­ters.

This use is dou­bly war­rant­ed: First, in a sys­tem such as mine, where­in there are (of course) no rules for social skills, we need some believ­able foun­da­tion, believ­ably informed by cir­cum­stance, on which to build a PC/NPC inter­ac­tion.
And sec­ond: In what oth­er cir­cum­stance is the out­come of a first impres­sion more impor­tant than the reac­tion of an NPC? An NPC who, unlike mon­sters encoun­tered on the wilder­ness path, is no throw­away obsta­cle, and whose chang­ing moods and opin­ions may have con­tin­u­ing effect on the PCs for some time. And, even if the NPC is a one-off encounter, a nuanced, believ­able reac­tion by them will serve to sep­a­rate them from the every­day wan­der­ing encounter. 

So, here there it is, above, as I cur­rent­ly uti­lize it. I’m sure I will tweak it, in time.

One comment on “A First Impression”

  1. Reac­tion rolls take an enor­mous load off of my mind. I try and apply ‘rel­e­vant’ mod­i­fiers as the sit­u­a­tion calls for it, but it would be much bet­ter to uti­lize a writ­ten down sys­tem like this to stay con­sis­tent. Glad to see you post­ing again. It’s always a bright spot in my day read­ing these.

Discover more from INCUNABULI

Subscribe now to keep reading and get access to the full archive.

Continue reading